A Three-party Repeated Game Model for Data Privacy in Mobile Edge Crowdsensing of IoT

Mingfeng Zhao, Lei Chen, Jinbo Xiong, Youliang Tian

Research output: Contribution to book or proceedingConference articlepeer-review

3 Scopus citations

Abstract

The low request response delay of mobile edge crowdsensing (MECS) paradigm allows quick interactions among entities in practical scenarios. However, there often exist dishonest behaviors in such interactions, and the personal information leakage involved seriously threatens the privacy and security of sensing users. To tackle this problem, previously we had proposed a non-repeated three-party game model, without the consideration of multiple interactions in the actual scenario. Based on game theory, this research therefore proposes a three-party repeated game model. Specifically, we propose the corresponding social norms for different phases of sensing data. It analyzes all possible behaviors deviating from rationality, calculates the change of corresponding payoff function, and explores the influencing factors and constraints of players' honest behaviors based on the premise of maximizing interests. Finally, a significant number of simulations and numerical analyse indicate that the proposed model is feasible and effective in maximizing the benefits of game participants.

Original languageEnglish
Title of host publicationProceedings of the 13th EAI International Conference on Mobile Multimedia Communications, Mobimedia 2020
EditorsLin Yun, Tu Ya, Wang Meiyu
PublisherICST
ISBN (Electronic)9781631902710
DOIs
StatePublished - 2020
Event13th EAI International Conference on Mobile Multimedia Communications, Mobimedia 2020 - Harbin, China
Duration: Aug 27 2020Aug 28 2020

Publication series

NameInternational Conference on Mobile Multimedia Communications (MobiMedia)
Volume2020-August
ISSN (Electronic)2413-094X

Conference

Conference13th EAI International Conference on Mobile Multimedia Communications, Mobimedia 2020
Country/TerritoryChina
CityHarbin
Period08/27/2008/28/20

Scopus Subject Areas

  • Computer Networks and Communications
  • Computer Science Applications
  • Emergency Medicine
  • Media Technology
  • Modeling and Simulation

Keywords

  • Game Theory
  • Mobile edge crowdsensing
  • Nash Equilibrium
  • Privacy protection
  • Three-party repeated game model

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