TY - GEN
T1 - A Three-party Repeated Game Model for Data Privacy in Mobile Edge Crowdsensing of IoT
AU - Zhao, Mingfeng
AU - Chen, Lei
AU - Xiong, Jinbo
AU - Tian, Youliang
N1 - Publisher Copyright:
Copyright © 2020 EAI.
PY - 2020
Y1 - 2020
N2 - The low request response delay of mobile edge crowdsensing (MECS) paradigm allows quick interactions among entities in practical scenarios. However, there often exist dishonest behaviors in such interactions, and the personal information leakage involved seriously threatens the privacy and security of sensing users. To tackle this problem, previously we had proposed a non-repeated three-party game model, without the consideration of multiple interactions in the actual scenario. Based on game theory, this research therefore proposes a three-party repeated game model. Specifically, we propose the corresponding social norms for different phases of sensing data. It analyzes all possible behaviors deviating from rationality, calculates the change of corresponding payoff function, and explores the influencing factors and constraints of players' honest behaviors based on the premise of maximizing interests. Finally, a significant number of simulations and numerical analyse indicate that the proposed model is feasible and effective in maximizing the benefits of game participants.
AB - The low request response delay of mobile edge crowdsensing (MECS) paradigm allows quick interactions among entities in practical scenarios. However, there often exist dishonest behaviors in such interactions, and the personal information leakage involved seriously threatens the privacy and security of sensing users. To tackle this problem, previously we had proposed a non-repeated three-party game model, without the consideration of multiple interactions in the actual scenario. Based on game theory, this research therefore proposes a three-party repeated game model. Specifically, we propose the corresponding social norms for different phases of sensing data. It analyzes all possible behaviors deviating from rationality, calculates the change of corresponding payoff function, and explores the influencing factors and constraints of players' honest behaviors based on the premise of maximizing interests. Finally, a significant number of simulations and numerical analyse indicate that the proposed model is feasible and effective in maximizing the benefits of game participants.
KW - Game Theory
KW - Mobile edge crowdsensing
KW - Nash Equilibrium
KW - Privacy protection
KW - Three-party repeated game model
UR - http://www.scopus.com/inward/record.url?scp=85127827034&partnerID=8YFLogxK
U2 - 10.4108/eai.27-8-2020.2295500
DO - 10.4108/eai.27-8-2020.2295500
M3 - Conference article
AN - SCOPUS:85127827034
T3 - International Conference on Mobile Multimedia Communications (MobiMedia)
BT - Proceedings of the 13th EAI International Conference on Mobile Multimedia Communications, Mobimedia 2020
A2 - Yun, Lin
A2 - Ya, Tu
A2 - Meiyu, Wang
PB - ICST
T2 - 13th EAI International Conference on Mobile Multimedia Communications, Mobimedia 2020
Y2 - 27 August 2020 through 28 August 2020
ER -