Abstract
The mobile gaming phenomenon Pokémon Go features augmented reality components that give players the appearance of hunting Pokémon in real-life settings. This offers players the experience of the “Pokélayer,” the ability to turn daily activities into gameplay and live the fantasy of being a Pokémon Trainer. The authors will present findings from a phenomenological study with 30 participants showing the variant ways in which the Pokélayer and augmented reality’s capability for fantasy play emerged.
Original language | American English |
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State | Published - Oct 24 2018 |
Event | Annual Conference of the Association for Educational Communications and Technology (AECT) - Duration: Nov 10 2027 → … |
Conference
Conference | Annual Conference of the Association for Educational Communications and Technology (AECT) |
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Period | 11/10/27 → … |
Disciplines
- Educational Administration and Supervision
- Educational Assessment, Evaluation, and Research
- Educational Leadership