Adaptive Scene Synchronization for Virtual and Mixed Reality Environments

Felix G. Hamza-Lup, Jannick P. Rolland

Research output: Contribution to book or proceedingConference articlepeer-review

5 Scopus citations

Abstract

Technological advances in virtual environments facilitate the creation of distributed collaborative environments, in which the distribution of threedimensional content at remote locations allows efficient and effective communication of ideas. One of the challenges in distributed shared environments is maintaining a consistent view of the shared information, in the presence of inevitable network delays and variable bandwidth. A consistent view in a shared 3D scene may significantly increase the sense of presence among participants and improve their interactivity. This paper introduces an adaptive scene synchronization algorithm and a framework for integration of the algorithm in a distributed real-time virtual environment. In spite of significant network delays, results show that objects can be synchronous in their viewpoint at multiple remotely located sites. Furthermore residual asynchronicity is quantified as a function of network delays and scalability.

Original languageAmerican English
Title of host publicationProceedings of the IEEE International Conference on Virtual Reality
Pages99-106
Number of pages8
DOIs
StatePublished - Mar 27 2004
EventProceedings - IEEE Virtual Reality 2004 - Chicago, IL, United States
Duration: Mar 27 2004Mar 31 2004

Conference

ConferenceProceedings - IEEE Virtual Reality 2004
Country/TerritoryUnited States
CityChicago, IL
Period03/27/0403/31/04

Scopus Subject Areas

  • Software

Disciplines

  • Computer Sciences

Keywords

  • Collaboration
  • Communication effectiveness
  • Computer science
  • Delay
  • Layout
  • Optical computing
  • Optical sensors
  • Synchronization
  • Virtual environment
  • Virtual reality

Fingerprint

Dive into the research topics of 'Adaptive Scene Synchronization for Virtual and Mixed Reality Environments'. Together they form a unique fingerprint.

Cite this