Abstract
Technological advances in virtual environments facilitate the creation of distributed collaborative environments, in which the distribution of three-dimensional content at remote locations allows efficient and effective communication of ideas. One of the challenges in distributed shared environments is maintaining a consistent view of the shared information, in the presence of inevitable network delays and variable bandwidth. A consistent view in a shared 3D scene may significantly increase the sense of presence among participants and improve their interactivity. This paper introduces an adaptive scene synchronization algorithm and a framework for integration of the algorithm in a distributed real-time virtual environment. In spite of significant network delays, results show that objects can be synchronous in their viewpoint at multiple remotely located sites. Furthermore residual asynchronicity is quantified as a function of network delays and scalability.
Original language | American English |
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Title of host publication | Proceedings of the IEEE International Conference on Virtual Reality |
DOIs | |
State | Published - Mar 27 2004 |
Keywords
- Collaboration
- Communication effectiveness
- Computer science
- Delay
- Layout
- Optical computing
- Optical sensors
- Synchronization
- Virtual environment
- Virtual reality
DC Disciplines
- Computer Sciences