Adding Interactivity to Education of Complex Wireless Networks Using Digital Game-Based Learning

Research output: Contribution to book or proceedingConference articlepeer-review

Abstract

Can we make undergraduate engineering education easier and more fun? This research aims to see if we can answer the ambitious question! The digital game-based learning (DGBL) has been found to increase the efficacy of learning when applied in engineering classes thanks to its ability to make students feel easy and fun. However, the state-of-the-art DGBL schemes still observe challenges in various aspects including cost, efficacy, readiness of instructors and students, etc. Motivated from the challenges, this research proposes to design a DGBL platform that features visualized and systematic views. Specifically, we identify the blockchain applied to wireless communications and networking systems as a key ecosystem that we capitalize the benefit of the proposed platform. As such, in this paper, we lay out a comprehensive DGBL pedagogy that includes (i) creation of relevant assignment activities and class materials in a relevant course and (ii) evaluation of the pedagogical efficacy. In a long-term view, a successful delivery of this research will increase the confidence of undergraduate engineering students on the 'in-concert' dynamics of various factors determining the performance of a blockchain system built on a wireless network.

Original languageEnglish
Title of host publicationProceedings - 2021 IEEE Frontiers in Education Conference, FIE 2021
PublisherInstitute of Electrical and Electronics Engineers Inc.
ISBN (Electronic)9781665438513
DOIs
StatePublished - 2021
Event2021 IEEE Frontiers in Education Conference, FIE 2021 - Lincoln, United States
Duration: Oct 13 2021Oct 16 2021

Publication series

NameProceedings - Frontiers in Education Conference, FIE
Volume2021-October
ISSN (Print)1539-4565

Conference

Conference2021 IEEE Frontiers in Education Conference, FIE 2021
Country/TerritoryUnited States
CityLincoln
Period10/13/2110/16/21

Keywords

  • DGBL
  • Electrical and Computer Engineering
  • Interactivity
  • Visualization
  • Wireless Communications and Networking

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