Abstract
Research indicates that games are learning spaces, but this argument is often limited to digital/video games. Research on board games and learning is still limited. Yet, the resurgence of board games calls the attention of researchers interested in learning and enhancing learning in different settings, and with different tools. Participants in this session will discuss the learning potential of board games from different perspectives.
Original language | American English |
---|---|
State | Published - Nov 5 2020 |
Event | Annual Conference of the Association for Educational Communications and Technology (AECT) - Duration: Nov 10 2027 → … |
Conference
Conference | Annual Conference of the Association for Educational Communications and Technology (AECT) |
---|---|
Period | 11/10/27 → … |
DC Disciplines
- Educational Administration and Supervision
- Educational Assessment, Evaluation, and Research
- Educational Leadership