Classroom Simulations for Teaching Production Control in Nonrepetitive Contexts: Insights for Theory and Practice

Matthias Thürer, Rosanna Cole, Mark D. Hanna, Charles W. Protzman

Research output: Contribution to journalArticlepeer-review

3 Scopus citations

Abstract

When introducing production control solutions, most textbooks focus on a to-stock, repetitive context. In response, we extend the classical match-and-dice game, which also assumes a repetitive context, to teach complexities that emerge in a nonrepetitive setting, such as the appearance of direct and indirect load, and to introduce appropriate production control solutions (e.g., Constant Work-In-Process [ConWIP] and Control of Balance by Card Based Navigation [COBACABANA]). Two field tests were used to prove the playability of our game and assess its teaching effectiveness using postgame scores and self-assessment. Both test results give support to our game and highlight that it helps students to understand complex production control issues. Applying the simulation as part of an iterative design process not only ensured the pragmatic validity of our design, but also provided important insights on the production control systems being taught. During the application, we encountered several issues associated with the implementation of these production control systems in practice. In terms of theory, applying the simulation showed that there is a change in mindset required when switching from Kanban to COBACABANA, and physics synchronization is essential for logistics synchronization.

Original languageEnglish
Pages (from-to)568-588
Number of pages21
JournalDecision Sciences Journal of Innovative Education
Volume18
Issue number4
DOIs
StatePublished - Oct 1 2020

Scopus Subject Areas

  • Business, Management and Accounting (miscellaneous)
  • Education
  • Decision Sciences (miscellaneous)

Keywords

  • Engineering Management
  • Experiential Learning
  • Games and Simulation
  • and Operations Management

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