Classroom Virtual Reality for Students With Disabilities: A Preliminary Guide to Available Virtual Content

Adam Carreon, Caitlin Criss, Maggie Mosher

Research output: Contribution to journalArticlepeer-review

4 Scopus citations

Abstract

Virtual reality (VR) is an innovative technology that is rapidly gaining popularity in and out of the classroom. With improvements in hardware and software technology and the push for one-to-one computing, teachers have access to innovative VR supports and resources. These innovative technologies have the potential to improve instruction for diverse learners in today’s classroom, particularly students with identified disabilities. VR, as an interactive and visual tool, provides teachers with the ability to support and enhance traditional classroom materials for students, particularly those with disabilities. However, teacher time is often compromised and finding new technology can be daunting. This article intends to assist educators in utilizing VR in the classroom, with minimal effort and money. Using a detailed vignette, we guide the reader through a detailed example of how VR apps can be located and implemented for students with disabilities who struggle with motivation and engagement through experiential learning. Finally, we offer additional apps and their delivery devices as a starting point for teachers to begin creating more immersive and interactive content through VR technology.

Original languageEnglish
Pages (from-to)143-150
Number of pages8
JournalJournal of Special Education Technology
Volume39
Issue number1
DOIs
StatePublished - Mar 2024

Scopus Subject Areas

  • Education
  • Computer Science Applications

Keywords

  • assistive technology
  • educational technology
  • instructional technology
  • mixed reality
  • special education
  • virtual reality

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