Abstract
The Game-Design and Learning (GDL) initiative engages middle school students in the process of game-design in a variety of in-school, after-school, and summer camp settings. The goal of the GDL initiative is to leverage students' interests in games and design to foster their problem-solving and critical reasoning skills. The present study examines the effectiveness of an after-school version of the GDL program using a quasi-experimental design. Students enrolled in the GDL program were guided in the process of designing games aimed at solving problems. Compared to students in a control group who did not attend the program ( n = 24), the children who attended the GDL program ( n = 20) showed a significant increase in their problem-solving skills. The results provide empirical support for the hypothesis that participation in the GDL program leads to measurable cognitive changes in children's problem-solving skills. This study bears important implications for educators and theory.
Original language | American English |
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Journal | Computers & Education |
Volume | 75 |
DOIs | |
State | Published - Jun 2014 |
Keywords
- Constructionism
- Game-design
- Problem-solving
- Quasi-experimental
DC Disciplines
- Educational Administration and Supervision
- Educational Leadership
- Educational Assessment, Evaluation, and Research