Abstract
Virtual reality (VR) has evolved to include non-immersive to fully-immersive experiences for the classroom. This study seeks to understand the potential effects VR may offer, specifically characteristics associated with how a student experiences a VR intervention and the effects of using a VR device for learning. A group experimental design was used to compare a fully-immersive VR intervention and an identical non-immersive VR intervention for a group of middle school participants with ASD (N = 22). Participants were randomly assigned a screen-based VR experience or a head-mounted display VR experience through rolling randomization. Results indicate that while the more immersive condition did not produce higher acquisition than the non-immersive condition, both device conditions did produce significant increases in learning.
Original language | English |
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Pages (from-to) | 530-543 |
Number of pages | 14 |
Journal | Journal of Research on Technology in Education |
Volume | 56 |
Issue number | 5 |
DOIs | |
State | Published - 2024 |
Scopus Subject Areas
- Education
- Computer Science Applications
Keywords
- Virtual reality
- assistive technology
- autism
- instructional technology
- mixed reality
- social skills
- special education