Abstract
This presentation is part of a panel which investigates the intersection between research and playing/designing serious games. The presenters will discuss the procedural rhetoric and experience of research created by playing Soma, the influence the positionality of the programmer has on the presentation of research through games, and the ways writing interactive fiction contextualizes secondary research, creating an inquiry process of productive failure.
Original language | American English |
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State | Published - May 24 2018 |
Event | Computers & Writing 2018 - Duration: May 24 2018 → … |
Conference
Conference | Computers & Writing 2018 |
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Period | 05/24/18 → … |
Keywords
- Contextualizing
- Research
- Serious game design
DC Disciplines
- Arts and Humanities
- Creative Writing
- Linguistics