TY - CHAP
T1 - Demonology, Dark Fantasy, and the Devil
T2 - Representations of Early Criminological Theory and Justice in Diablo 2
AU - Posick, Chad
N1 - Publisher Copyright:
© 2024 selection and editorial matter, Kevin F. Steinmetz and Jonathan A. Grubb.
PY - 2024/8/16
Y1 - 2024/8/16
N2 - Tristram is overtaken by evil. The hero of the land wanders off and falls into a deep depression and the only hope of bringing light back to society is up to the game player. Most of the evil taking over the land is related to possession from demons such as Baal, Mephisto, and Diablo. Like society before the Enlightenment, Diablo 2 suggests that evil is the basis for explaining bad behavior. It also suggests that the only response to evil behavior, aside from exorcism, is confinement (jail or dungeon). There is little law in Tristram and vigilantism is rampant. This chapter will use the gameplay of Diablo 2 to highlight pre-Enlightenment theories of crime and criminal justice which rely heavily on religious concepts and approaches to the explanation of antisocial behavior and societal response to that behavior.
AB - Tristram is overtaken by evil. The hero of the land wanders off and falls into a deep depression and the only hope of bringing light back to society is up to the game player. Most of the evil taking over the land is related to possession from demons such as Baal, Mephisto, and Diablo. Like society before the Enlightenment, Diablo 2 suggests that evil is the basis for explaining bad behavior. It also suggests that the only response to evil behavior, aside from exorcism, is confinement (jail or dungeon). There is little law in Tristram and vigilantism is rampant. This chapter will use the gameplay of Diablo 2 to highlight pre-Enlightenment theories of crime and criminal justice which rely heavily on religious concepts and approaches to the explanation of antisocial behavior and societal response to that behavior.
UR - http://www.scopus.com/inward/record.url?scp=85209836869&partnerID=8YFLogxK
U2 - 10.4324/9781003346869-5
DO - 10.4324/9781003346869-5
M3 - Chapter
AN - SCOPUS:85209836869
SN - 9781032388090
T3 - Video Games, Crime, and Control
SP - 70
EP - 82
BT - Video Games, Crime, and Control
PB - Taylor and Francis
ER -