Design Thinking and Game Design: A Productive Relationship for Writing Pedagogy?

Sarah W. Lozier-Laiola, Joy Robinson, Laquana Cooke, Lisa Dusenberry

Research output: Contribution to conferencePresentation

Abstract

In this roundtable, we explore design thinking through gaming as a way to introduce ambiguity by considering the following questions: How do we define and interpret games design and development processes used in academic settings? How do we prepare the classroom space to support the design thinking activities through game development? What are the best ways to introduce the ambiguity required for design thinking through game development in the classroom? How do we infuse productive failure opportunities as an essential part of design thinking in the classroom?

Original languageAmerican English
StatePublished - May 24 2018
EventComputers & Writing 2018 -
Duration: May 24 2018 → …

Conference

ConferenceComputers & Writing 2018
Period05/24/18 → …

Keywords

  • Design thinking
  • Game design
  • Productive relationship
  • Writing pedagogy

DC Disciplines

  • Arts and Humanities
  • Creative Writing
  • Linguistics

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