Abstract
In this roundtable, we explore design thinking through gaming as a way to introduce ambiguity by considering the following questions: How do we define and interpret games design and development processes used in academic settings? How do we prepare the classroom space to support the design thinking activities through game development? What are the best ways to introduce the ambiguity required for design thinking through game development in the classroom? How do we infuse productive failure opportunities as an essential part of design thinking in the classroom?
Original language | American English |
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State | Published - May 24 2018 |
Event | Computers & Writing 2018 - Duration: May 24 2018 → … |
Conference
Conference | Computers & Writing 2018 |
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Period | 05/24/18 → … |
Keywords
- Design thinking
- Game design
- Productive relationship
- Writing pedagogy
DC Disciplines
- Arts and Humanities
- Creative Writing
- Linguistics