Abstract
This proposal reports research of 11-17 year-olds’ design activity in a weeklong tabletop/role-playing game design camp. Campers worked in small teams to iteratively develop prototypes of an original game idea. The research team analyzed approximately 80 hours of multi-track audio and visual data capturing design activity. Two frameworks guided the grounded theory analysis: one concerning practices important in artsbased learning environments and one relating design practices in engineering and game design (Authors, 2015).
Original language | American English |
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State | Published - Oct 18 2016 |
Event | Annual Conference of the Association for Educational Communications and Technology (AECT) - Duration: Nov 1 2017 → … |
Conference
Conference | Annual Conference of the Association for Educational Communications and Technology (AECT) |
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Period | 11/1/17 → … |
DC Disciplines
- Educational Administration and Supervision
- Educational Assessment, Evaluation, and Research
- Educational Leadership