Abstract
An interactive 3D desktop virtual environment task was created to investigate learning mechanisms in human problem solving. Participants were assessed for previous video game experience, divided into two groups (Training and Control), and matched for gender and experience. The Training group learned specific skills within the virtual environment before being presented a problem. The Control group was presented the problem only. Completion time was faster for the Training group and was affected by level of previous video game experience. Results indicated problem solving was a function of specific and general experience and demonstrated a method for dissociating these two facets of experience.
Original language | American English |
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Journal | CyberPsychology & Behavior |
Volume | 12 |
State | Published - 2009 |
Disciplines
- Psychology
Keywords
- Virtual environment