Abstract
Advances in computer networks and rendering systems facilitate the creation of distributed collaborative environments in which the distribution of information at remote locations allows efficient communication. Particularly challenging are distributed interactive Mixed Reality (MR) environments that allow knowledge sharing through 3D information.
In a distributed interactive MR environment the dynamic shared state represents the changing information that multiple machines must maintain about the shared virtual components. One of the challenges in such environments is maintaining a consistent view of the dynamic shared state in the presence of inevitable network latency and jitter. A consistent view of the shared scene will significantly increase the sense of presence among participants and facilitate their interactivity.
In further consideration of the latency problems and in the light of the current trends in interactive distributed applications, we propose a hybrid system architecture for sensor based distributed environments that has the potential to improve the system real-time behavior and scalability.
Original language | American English |
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Title of host publication | Proceedings of the International Conference on Cybernetics and Information Technologies, Systems and Applications |
State | Published - Jul 21 2004 |
Keywords
- Distributed Architectures
- Distributed Systems
- Human Computer Interaction
- Mixed Reality
- Sensors
DC Disciplines
- Computer Sciences