Doctoral Colloquium - Confronting Death: Lived Experiences from Players of the Serious Game Spiritfarer

Jim Shifflett, Noah Glaser, Lucas J. Jensen, Tina Riedy, Joseph Griffin, Maggie Center

Research output: Contribution to book or proceedingConference articlepeer-review

Abstract

Serious games are a unique subset of immersive learning environments that combine elements of pedagogical strategies, embedded content, and game elements to provide players with opportunities to engage in playful opportunities that are 'serious' in nature. Although serious games have been explored in the literature, little exists to chronicle how commercially available serious games have impacted the learning experiences of gamers. This Doctoral Colloquium paper describes an ongoing study that seeks to explore the lived experiences of those who have played the commercially available serious game Spiritfarer. Research will explore educational impacts, emotional responses, and changes in attitude towards death.

Original languageEnglish
Title of host publicationProceedings of 2022 8th International Conference of the Immersive Learning Research Network, iLRN 2022
EditorsAndreas Dengel, Marie-Luce Bourguet, Daniela Pedrosa, James Hutson, Kai Erenli, Daphne Economou, Anasol Pena-Rios, Jonathon Richter
PublisherInstitute of Electrical and Electronics Engineers Inc.
ISBN (Electronic)9781734899528
DOIs
StatePublished - 2022
Event8th International Conference of the Immersive Learning Research Network, iLRN 2022 - Virtual, Vienna, Austria
Duration: May 30 2022Jun 4 2022

Publication series

NameProceedings of 2022 8th International Conference of the Immersive Learning Research Network, iLRN 2022

Conference

Conference8th International Conference of the Immersive Learning Research Network, iLRN 2022
Country/TerritoryAustria
CityVirtual, Vienna
Period05/30/2206/4/22

Keywords

  • empathy
  • lived experience
  • serious games
  • Spiritfarer

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