@inproceedings{6b7a8a78da4c473fb07072f4d41d3932,
title = "Doctoral Colloquium - Confronting Death: Lived Experiences from Players of the Serious Game Spiritfarer",
abstract = "Serious games are a unique subset of immersive learning environments that combine elements of pedagogical strategies, embedded content, and game elements to provide players with opportunities to engage in playful opportunities that are 'serious' in nature. Although serious games have been explored in the literature, little exists to chronicle how commercially available serious games have impacted the learning experiences of gamers. This Doctoral Colloquium paper describes an ongoing study that seeks to explore the lived experiences of those who have played the commercially available serious game Spiritfarer. Research will explore educational impacts, emotional responses, and changes in attitude towards death.",
keywords = "empathy, lived experience, serious games, Spiritfarer",
author = "Jim Shifflett and Noah Glaser and Jensen, {Lucas J.} and Tina Riedy and Joseph Griffin and Maggie Center",
note = "Publisher Copyright: {\textcopyright} 2022 Immersive Learning Research Network.; 8th International Conference of the Immersive Learning Research Network, iLRN 2022 ; Conference date: 30-05-2022 Through 04-06-2022",
year = "2022",
doi = "10.23919/iLRN55037.2022.9815905",
language = "English",
series = "Proceedings of 2022 8th International Conference of the Immersive Learning Research Network, iLRN 2022",
publisher = "Institute of Electrical and Electronics Engineers Inc.",
editor = "Andreas Dengel and Marie-Luce Bourguet and Daniela Pedrosa and James Hutson and Kai Erenli and Daphne Economou and Anasol Pena-Rios and Jonathon Richter",
booktitle = "Proceedings of 2022 8th International Conference of the Immersive Learning Research Network, iLRN 2022",
address = "United States",
}