TY - CHAP
T1 - Effective and Innovative Interactives for icseBooks
AU - Liang, Y. Daniel
N1 - Publisher Copyright:
© 2020, Springer Nature Switzerland AG.
PY - 2019/1/1
Y1 - 2019/1/1
N2 - The term icseBook (pronounced ice book) was coined for Interactive Computer Science Electronic Books. IcseBooks use interactives to engage students. Interactives use animation and visualization to make difficult concepts easy to understand. Interactives enable students to interact with the book to receive hints, tips, and feedback instantaneously. We have created more than 1500 interactives for each of the interactive ebooks on Java, C++, and Python and have received positive reviews. The interactives can be classified into fourteen types. This paper introduces all fourteen types of interactives, discusses their innovative features and pedagogical merits, and compares them with similar interactives used in the icseBooks on the market.
AB - The term icseBook (pronounced ice book) was coined for Interactive Computer Science Electronic Books. IcseBooks use interactives to engage students. Interactives use animation and visualization to make difficult concepts easy to understand. Interactives enable students to interact with the book to receive hints, tips, and feedback instantaneously. We have created more than 1500 interactives for each of the interactive ebooks on Java, C++, and Python and have received positive reviews. The interactives can be classified into fourteen types. This paper introduces all fourteen types of interactives, discusses their innovative features and pedagogical merits, and compares them with similar interactives used in the icseBooks on the market.
UR - https://digitalcommons.georgiasouthern.edu/compsci-facpubs/301
UR - https://doi.org/10.1007/978-3-030-32523-7_65
U2 - 10.1007/978-3-030-32523-7_65
DO - 10.1007/978-3-030-32523-7_65
M3 - Chapter
BT - Proceedings of the Future Technologies Conference (FTC)
ER -