Effective and Innovative Interactives for icseBooks

Research output: Contribution to book or proceedingConference articlepeer-review

1 Scopus citations

Abstract

The term icseBook (pronounced ice book) was coined for Interactive Computer Science Electronic Books. IcseBooks use interactives to engage students. Interactives use animation and visualization to make difficult concepts easy to understand. Interactives enable students to interact with the book to receive hints, tips, and feedback instantaneously. We have created more than 1500 interactives for each of the interactive ebooks on Java, C++, and Python and have received positive reviews. The interactives can be classified into fourteen types. This paper introduces all fourteen types of interactives, discusses their innovative features and pedagogical merits, and compares them with similar interactives used in the icseBooks on the market.

Original languageEnglish
Title of host publicationProceedings of the Future Technologies Conference, FTC 2019 - Volume 2
EditorsKohei Arai, Rahul Bhatia, Supriya Kapoor
PublisherSpringer
Pages890-903
Number of pages14
ISBN (Print)9783030325220
DOIs
StatePublished - 2020
Event4th Future Technologies Conference, FTC 2019 - San Francisco, United States
Duration: Oct 24 2019Oct 25 2019

Publication series

NameAdvances in Intelligent Systems and Computing
Volume1070
ISSN (Print)2194-5357
ISSN (Electronic)2194-5365

Conference

Conference4th Future Technologies Conference, FTC 2019
Country/TerritoryUnited States
CitySan Francisco
Period10/24/1910/25/19

Scopus Subject Areas

  • Control and Systems Engineering
  • General Computer Science

Keywords

  • Algorithm visualization
  • Auto grade
  • Code animation
  • Interactives
  • Live example
  • Live exercise
  • Parson’s problem
  • Word match

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