Enhancing Computer Science Education Using Learning Assistants: A Gamification Approach

Mourya Reddy Narasareddygari, Vijayalakshmi Ramasamy, Daniel Cilone, Md Ali

Research output: Contribution to book or proceedingConference articlepeer-review

Abstract

Universities are increasingly adopting learning assistant (LA) programs due to their pivotal role in enhancing peer-driven learning through mentoring, in-class support, and small-group problem-solving. LA programs foster academic success, promote a collaborative culture, and improve the overall learning experiences. When integrated with gamification, a powerful educational strategy known for boosting motivation and engagement, LA programs become even more impactful, particularly in computer science education, where dropout rates are significantly higher than in other disciplines, primarily due to low student motivation and self-confidence. This research investigates the transformative potential of integrating LAs with gamification techniques to address these challenges. LAs can create a more engaging and dynamic learning environment in CS courses by incorporating gamification elements such as reward systems, competitive coding challenges, and progress tracking. Beyond facilitating gamified activities, LAs provided continuous support, fostering participation and guiding students through active learning strategies, including peer-led discussions, code debugging, and collaborative problem-solving. The study demonstrates that this integration of gamification and LA support significantly enhances student engagement, self-esteem, and classroom experiences. While participants reported strong satisfaction and improved outcomes, slight variability in LA training and engagement highlighted opportunities for further refinement to optimize these integrated approaches. The findings of this pilot study underscore the effectiveness of combining gamification and LA programs to create inclusive, student-centered learning environments. This approach not only helps students overcome barriers to success but also equips them with critical skills for academic and professional growth, offering a scalable strategy to improve retention and outcomes in computer science education.

Original languageEnglish
Title of host publicationACM Southeast Regional Conference
PublisherAssociation for Computing Machinery, Inc
Pages171-179
Number of pages9
ISBN (Electronic)9798400712777
ISBN (Print)9798400712777
DOIs
StatePublished - May 8 2025
Event2025 ACM Southeast Conference, ACMSE 2025 - Cape Girardeau, United States
Duration: Apr 24 2025Apr 26 2025

Publication series

NameProceedings of the 2025 ACM Southeast Conference

Conference

Conference2025 ACM Southeast Conference, ACMSE 2025
Country/TerritoryUnited States
CityCape Girardeau
Period04/24/2504/26/25

Scopus Subject Areas

  • Hardware and Architecture
  • Software
  • Computational Theory and Mathematics
  • Computer Science Applications

Keywords

  • Active learning strategy
  • Gamification
  • Introductory Computer programming
  • Learning Assistant (LA) program

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