Escape the Show and Tell: Engaging Primary Source Literacy through Immersive Game-based Instruction

Autumn Johnson, Dawn Nikki Cannon-Rech

Research output: Contribution to journalArticlepeer-review

Abstract

Instruction using Special Collections and archival resources tends to play a minor role in library instruction programs. Special Collections is more often employed in exhibitions or public forums for lectures, presentations, and academic discussions. Hands-on opportunities to teach with Special Collections, if available, are typically limited to oneshot lecture sessions with a handful of resources specific to a singular course subject or assignment topic. While these “Show and Tell” sessions can be a great way to expose undergraduate students to archival primary sources, they often are used exclusively in history or humanities courses. A more engaging, tactile approach is certainly needed if Special Collections instruction is to engage students and faculty beyond these core areas. This article will share the experience of a Special Collections Librarian and Research Services Librarian designing, executing, and assessing a game-based instructional program designed to promote Special Collections and successfully engage the campus community in hands-on primary source literacy learning.

Original languageAmerican English
JournalProceedings of ACRL 2021 Conference
StatePublished - Apr 1 2021

DC Disciplines

  • Higher Education
  • Library and Information Science

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