TY - JOUR
T1 - Escape the Show and Tell
T2 - Engaging Primary Source Literacy through Immersive Game-based Instruction
AU - Johnson, Autumn
AU - Cannon-Rech, Dawn Nikki
PY - 2021/4/1
Y1 - 2021/4/1
N2 - Instruction using Special Collections and archival resources tends to play a minor role in library instruction programs. Special Collections is more often employed in exhibitions or public forums for lectures, presentations, and academic discussions. Hands-on opportunities to teach with Special Collections, if available, are typically limited to oneshot lecture sessions with a handful of resources specific to a singular course subject or assignment topic. While these “Show and Tell” sessions can be a great way to expose undergraduate students to archival primary sources, they often are used exclusively in history or humanities courses. A more engaging, tactile approach is certainly needed if Special Collections instruction is to engage students and faculty beyond these core areas. This article will share the experience of a Special Collections Librarian and Research Services Librarian designing, executing, and assessing a game-based instructional program designed to promote Special Collections and successfully engage the campus community in hands-on primary source literacy learning.
AB - Instruction using Special Collections and archival resources tends to play a minor role in library instruction programs. Special Collections is more often employed in exhibitions or public forums for lectures, presentations, and academic discussions. Hands-on opportunities to teach with Special Collections, if available, are typically limited to oneshot lecture sessions with a handful of resources specific to a singular course subject or assignment topic. While these “Show and Tell” sessions can be a great way to expose undergraduate students to archival primary sources, they often are used exclusively in history or humanities courses. A more engaging, tactile approach is certainly needed if Special Collections instruction is to engage students and faculty beyond these core areas. This article will share the experience of a Special Collections Librarian and Research Services Librarian designing, executing, and assessing a game-based instructional program designed to promote Special Collections and successfully engage the campus community in hands-on primary source literacy learning.
UR - https://digitalcommons.georgiasouthern.edu/lib-facpubs/155
M3 - Article
JO - Proceedings of ACRL 2021 Conference
JF - Proceedings of ACRL 2021 Conference
ER -