For Good Measure: Assessing the Impact of Game-Based Instruction in the Archives

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Abstract

<p> Presented at Society of Georgia Archivists annual meeting</p><p> <a href="https://soga.wildapricot.org/resources/Documents/Intranet/Committees/Annual%20Meeting%20Program/AnnualMeeting2020.pdf" target="_self"> Abstract </a></p><p> Game-based instructional programs can provide creative, hands-on learning opportunities while protecting valuable collections. This presentation will reflect on the experience of using game-based instructional techniques to successfully develop an Escape Game that engaged a campus community with archival sources and authentic learning. Sensory game immersion provided authentic engagement with the materiality of collections, their historical context, and the deeper critical narratives within the collection. Tasks were designed to engage learning objectives that explored archival conceptualization, discovery, and interpretation. The successful program increased awareness of the archival collections throughout the University community and became a catalyst for collaboration between subject librarians and teaching faculty.</p>
Original languageAmerican English
StatePublished - Nov 13 2020
EventSociety of Georgia Archivists annual meeting -
Duration: Nov 13 2020 → …

Conference

ConferenceSociety of Georgia Archivists annual meeting
Period11/13/20 → …

Disciplines

  • Library and Information Science
  • Social and Behavioral Sciences

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