GameWerks Camp: Using Gaming to Foster Learning by Design

Lucas John Jensen, Gregory M. Francom, Deborah J. Tippins, Michael Orey

Research output: Contribution to book or proceedingChapter

Abstract

Electronic gaming has become an integral part of the everyday lives of children, and middle- and high-school-aged campers now devote much time to gaming activities. Children also spend a significant amount of time in school. Unfortunately, campers often find schoolwork uninteresting and disconnected from their lives. As a result, motivating campers remains a very difficult aspect of teaching. Our goal was to create a technology-rich environment in which campers can participate in a fun learning-rich program. We accomplished this by designing a summer camp experience that embeds academic content into the framework of designing video games. Campers engage in authentic designs that are then “pitched” to a panel of individuals, some of whom represent the gaming industry. The approach combines Learning by Design and taps into Generation R’s interest in games.

Original languageAmerican English
Title of host publicationAssessing Schools for Generation R (Responsibility)
DOIs
StatePublished - Jan 1 2013

Keywords

  • Game Design
  • Game Development
  • Play Video Game
  • Team Leader
  • Video Game

DC Disciplines

  • Education
  • Educational Leadership

Fingerprint

Dive into the research topics of 'GameWerks Camp: Using Gaming to Foster Learning by Design'. Together they form a unique fingerprint.

Cite this