Abstract
The multiple conceptualizations of design thinking make it difficult to implement and teach in TPC, especially given classroom constraints. We propose a framework (mind-set and process) that balances knowing with the thinking/doing of design thinking. This framework is effectively implemented through game design. We demonstrate that game design increases students’ ability to iterate and solve macro- and micro-level problems along with their ability to approach unfamiliar or ill-structured tasks while facing such wicked problems.
Original language | American English |
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Journal | Technical Communication Quarterly |
State | Published - 2020 |
Keywords
- Classroom research
- computer-based learning
- curriculum design
- design of communication
- digital technologies
- history of technical communication
- interaction design
- pedagogical theory
DC Disciplines
- Technical and Professional Writing