Abstract
In this poster, we present our analysis of middle-school students' problem solving and troubleshooting approaches while solving game-based puzzles (Lightbot). Our results indicate that children tend to use ineffective (i.e., slower) approaches to solve and troubleshoot puzzles. We present our findings, instructional approaches to alleviate the problems, and issues with the game-based assessment in constraining students' performance.
Original language | American English |
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State | Published - Nov 2 2020 |
Event | Annual Conference of the Association for Educational Communications and Technology (AECT) - Duration: Nov 10 2027 → … |
Conference
Conference | Annual Conference of the Association for Educational Communications and Technology (AECT) |
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Period | 11/10/27 → … |
DC Disciplines
- Educational Administration and Supervision
- Educational Assessment, Evaluation, and Research
- Educational Leadership