TY - CHAP
T1 - Improving Students' Learning and Achievement in CS Classrooms through Computational Creativity Exercises that Integrate Computational and Creative Thinking
AU - Shell, Duane F.
AU - Flanigan, Abraham E.
AU - Peteranetz, Markeya S.
AU - Soh, Leen Kiat
AU - Ingraham, Elizabeth
N1 - Our research is based on an innovative approach that integrates computational thinking and creative thinking in computer science courses to improve student learning and performance. Referencing Epstein's Generativity Theory, we designed and deployed Computational Creativity Exercises (CCEs) with linkages to concepts in computer science and computational thinking.
PY - 2017/3/8
Y1 - 2017/3/8
N2 - Our research is based on an innovative approach that integrates computational thinking and creative thinking in computer science courses to improve student learning and performance. Referencing Epstein's Generativity Theory, we designed and deployed Computational Creativity Exercises (CCEs) with linkages to concepts in computer science and computational thinking. Prior studies with earlier versions of the CCEs in CS1 courses found that completing more CCEs led to higher grades and increased learning of computational thinking principles. In this study, we extended the examination of CCEs to by deploying revised CCEs across two lower division (freshmen, sophomore) and three upper division (junior, senior) CS courses. We found a linear "dosage effect" of increasingly higher grades and computational thinking/CS knowledge test scores with completion of each additional CCE. This dosage effect was consistent across lower and upper division courses. Findings supported our contention that the merger of computational and creative thinking can be realized in computational creativity exercises that can be implemented and lead to increased student learning across courses from freshmen to senior level. The effect of the CCEs on learning was independent of student general academic achievement and individual student motivation. If students do the CCEs, they appear to benefit, whether or not they are self-aware of the benefit or personally motivated to do them. Issues in implementation are discussed.
AB - Our research is based on an innovative approach that integrates computational thinking and creative thinking in computer science courses to improve student learning and performance. Referencing Epstein's Generativity Theory, we designed and deployed Computational Creativity Exercises (CCEs) with linkages to concepts in computer science and computational thinking. Prior studies with earlier versions of the CCEs in CS1 courses found that completing more CCEs led to higher grades and increased learning of computational thinking principles. In this study, we extended the examination of CCEs to by deploying revised CCEs across two lower division (freshmen, sophomore) and three upper division (junior, senior) CS courses. We found a linear "dosage effect" of increasingly higher grades and computational thinking/CS knowledge test scores with completion of each additional CCE. This dosage effect was consistent across lower and upper division courses. Findings supported our contention that the merger of computational and creative thinking can be realized in computational creativity exercises that can be implemented and lead to increased student learning across courses from freshmen to senior level. The effect of the CCEs on learning was independent of student general academic achievement and individual student motivation. If students do the CCEs, they appear to benefit, whether or not they are self-aware of the benefit or personally motivated to do them. Issues in implementation are discussed.
KW - CS course achievement
KW - Computational thinking
KW - Creative thinking
UR - https://doi.org/10.1145/3017680.3017718
U2 - 10.1145/3017680.3017718
DO - 10.1145/3017680.3017718
M3 - Chapter
BT - SIGCSE '17: Proceedings of the 2017 ACM SIGCSE Technical Symposium on Computer Science Education
ER -