Abstract
In alignment with the conference theme of “Impacting Student Learning,” we will present a framework for operationalizing more accessible STEAM education for transdiagnostic IWD through informal video game design. Our framework rests on three pillars: (1) STEAM curriculum design focusing specifically on data practices within a CT framework, (2) informal learning with an emphasis on digital game design and development in an extended game-jam format, and (3) accessibility and usability using a transdiagnostic approach that highlights neurodiversity and adopts learner-centered, inclusive approaches (Figure 1). Our session will provide an overview of the theoretical and practical inputs that inform our approach, describe our learning experience design process (LXD: Schmidt et al., 2020), provide examples of curricular design elements to-date, share preliminary findings from formative evaluation efforts, and engage the audience in critical discussion.
Original language | American English |
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State | Published - Oct 26 2022 |
Event | Annual Conference of the Association for Educational Communications and Technology (AECT) - Duration: Nov 10 2027 → … |
Conference
Conference | Annual Conference of the Association for Educational Communications and Technology (AECT) |
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Period | 11/10/27 → … |
Disciplines
- Educational Administration and Supervision
- Educational Assessment, Evaluation, and Research
- Educational Leadership