Abstract
The requirements for tracking in augmented reality environments are stringent because of the need to register real and computer-generated virtual objects. Driven by the need to track real objects within these environments, we propose two algorithms to distribute markers on complex rigid objects. The proposed algorithms employ an optimization technique with a spherical or cylindrical intermediary surface. The validity and effectiveness of the algorithms are tested heuristically by simulation.
Original language | American English |
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Title of host publication | Proceedings of the International Symposium on Computer and Information Sciences |
State | Published - Oct 28 2002 |
Keywords
- Augmented reality
- Marker mapping techniques
- Visualization
DC Disciplines
- Computer Sciences