Mindfulness and Gamification in the Higher Education Classroom: Friends or Foes?

Research output: Contribution to book or proceedingChapter

Abstract

Work published in International Conference on Higher Education Advances (HEAd'18) Proceedings.
Original languageAmerican English
Title of host publicationInternational Conference on Higher Education Advances (HEAd'18) Proceedings
StatePublished - Jun 2018

Disciplines

  • Library and Information Science

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