Physically-Based Deformation of High-Resolution 3D Models for Augmented Reality-Based Medical Visualization

Anand Santhanam, Felix G. Hamza-Lup, Cali Fidopiastis, Jannick P. Rolland, Celina Imielinska

Research output: Contribution to book or proceedingChapter

Abstract

Visualization tools using Augmented Reality Environments are effective in applications related to medical training, prognosis and expert interaction. Such medical visualization tools can also provide key visual insights on the physiology of deformable anatomical organs (e.g. lungs). In this paper we propose a deformation method that facilitates physically-based elastostatic deformations of 3D highresolution polygonal models. The implementation of the deformation method as a pre-computation approach is shown for a 3D high-resolution lung model. The deformation is represented as an integration of the applied force and the local elastic property assigned to the 3D lung model. The proposed deformation method shows faster convergence to equilibrium as compared to other physically-based simulation methods. The proposed method also accounts for the anisotropic tissue elastic properties. The transfer functions are formulated in such a way that they overcome stiffness effects during deformations.
Original languageAmerican English
Title of host publicationProceedings of the International Workshop on Augmented Environments for Medical Imaging and Computer-Aided Surgery
StatePublished - Sep 28 2004

Keywords

  • Augmented reality
  • High-resolution 3D models
  • Medical visualization
  • Physically-based deformation

DC Disciplines

  • Computer Sciences

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