Real Coding and Real Games: Design and Development of a Middle School Curriculum Using Unity 3D

Research output: Contribution to journalArticlepeer-review

5 Scopus citations

Abstract

In this paper, we describe the design, development, and implementation of a curriculum based on teaching computer science using an industry-standard game-design software: Unity 3D. We discuss the theoretical underpinnings of our instructional design process and steps we have taken to introduce complexity and maintain student motivation. We discuss the challenges of this implementation and possible solutions and detail the additional steps related to teacher professional development, which is a key element for success of new and innovative curricular implementations such as ours.

Original languageEnglish
Pages (from-to)931-937
Number of pages7
JournalTechTrends
Volume66
Issue number6
DOIs
StatePublished - Nov 2022

Scopus Subject Areas

  • Education
  • Computer Science Applications

Keywords

  • C#
  • Computer science education
  • Game-design
  • Unity3D

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