Tactile 3-D Demonstrations via Cube and Makerbot

James P. Braselton, Lila F. Roberts, Jarrett Terry

Research output: Contribution to conferencePresentation

Abstract

<div class="line" id="line-41"> Difficulties inherent in representing 3-&shy;&hyphen;D objects on 2-&shy;&hyphen;D media can present barriers to student understanding of mathematical concepts as they relate to solids.&nbsp; All students, but particularly those who have visual impairments, can benefit from a tactile representation of mathematical objects.&nbsp; &nbsp;</div><div class="line" id="line-27"> <br/></div><div class="line" id="line-38"> Because 3-&shy;&hyphen;D printers are becoming more commonplace and can generate a wide variety of objects, the ability to create real hands-&shy;&hyphen;on objects is no longer out of the question.&nbsp; The authors will show how tactile 3-&shy;&hyphen;D objects can enhance mathematical experiences in Calculus and provide some helpful tips for good quality 3-&shy;&hyphen;D printing on Cube and MakerBot Replicator 2.&nbsp;</div>
Original languageAmerican English
StatePublished - Mar 22 2014
EventInternational Conference on Technology in Collegiate Mathematics (ICTCM) - San Antonio, TX
Duration: Mar 22 2014 → …

Conference

ConferenceInternational Conference on Technology in Collegiate Mathematics (ICTCM)
Period03/22/14 → …

Disciplines

  • Mathematics

Keywords

  • Calculus
  • Cube
  • MakerBot
  • Tactile 3-D

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