Abstract
In this paper, I describe the elements of a curriculum designed to teach middle school students how to solve complex problems using digital game-design as the main activity. Based on theories of problem solving and teaching of problem solving, and harnessing the affordances of digital game-design (i.e., engagement) the created problem-solving curriculum incorporated activities that gave students hands-on experiences with both design, and problem-solving at the same time. While there are many similar efforts, what separates this initiative from the others is the careful attention placed on the curriculum, especially in creating clear links between game-design and complex problem-solving tasks.
| Original language | American English |
|---|---|
| Title of host publication | Proceedings of Society for Information Technology & Teacher Education International Conference 2014 |
| State | Published - 2014 |
Disciplines
- Educational Administration and Supervision
- Educational Assessment, Evaluation, and Research
- Educational Leadership
Keywords
- Digital game-design
- Problem solving
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