Abstract
We report findings from a case study of four pre-service teachers who attended a game-design workshop on using game-design activities for teaching purposes. Analysis of participants’ post-workshop reflections (n = 6) and lesson plans indicated their growing realization of the intricacies of using game-design in actual classroom context. The analysis also showed how their experiences with game-design varied, influenced by limitations imposed by their teaching context and personal technology competencies.
Original language | American English |
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State | Published - Nov 2015 |
Event | Paper presented at the annual conference of the Association for Educational Communications & Technology - Duration: Nov 1 2015 → … |
Conference
Conference | Paper presented at the annual conference of the Association for Educational Communications & Technology |
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Period | 11/1/15 → … |
Keywords
- GDL
- Game Design and Learning (GDL)
- Game Design and Learning workshops
- Game-design
- Pre-service teachers
DC Disciplines
- Educational Administration and Supervision
- Educational Assessment, Evaluation, and Research
- Educational Leadership