Text Adventures: Easy-to-Create Video Games for Case-based Learning and More

Research output: Contribution to conferencePresentation

Abstract

This workshop will begin with a survey of current trends in video games, focusing on interactive fiction and branching narratives. A number of easy-to-use programming tools and languages will be demonstrated, particularly the free, open source, HTML 5-based game engine Twine.Twine takes just minutes to learn and has interesting implications for case-based learning, creative writing, prototyping, and more! Bring your own technology and be prepared to plays.

Original languageAmerican English
StatePublished - Nov 7 2015
EventThe Annual Conference of the Association for Educational Communications and Technology (AECT) - Indianapolis, IN
Duration: Nov 7 2015 → …

Conference

ConferenceThe Annual Conference of the Association for Educational Communications and Technology (AECT)
Period11/7/15 → …

DC Disciplines

  • Education

Fingerprint

Dive into the research topics of 'Text Adventures: Easy-to-Create Video Games for Case-based Learning and More'. Together they form a unique fingerprint.

Cite this