The Allobrain: An interactive, stereographic, 3D audio, immersive virtual world

John Thompson, Jo Ann Kuchera-Morin, Marcos Novak, Dan Overholt, Lance Putnam, Graham Wakefield, Wesley Smith

Research output: Contribution to journalArticlepeer-review

25 Scopus citations

Abstract

This paper describes the creation of the Allobrain project, an interactive, stereographic, 3D audio, immersive virtual world constructed from fMRI brain data and installed in the Allosphere, one of the largest virtual reality spaces in existence. This paper portrays the role the Allobrain project played as an artwork driving the technological infrastructure of the Allosphere. The construction of the Cosm toolkit software for prototyping the Allobrain and other interactive, stereographic, 3D audio, immersive virtual worlds in the Allosphere is described in detail. Aesthetic considerations of the Allobrain project are discussed in relation to world-making as a means to understand and explore large data sets.

Original languageEnglish
Pages (from-to)934-946
Number of pages13
JournalInternational Journal of Human Computer Studies
Volume67
Issue number11
DOIs
StatePublished - Nov 2009

Scopus Subject Areas

  • Human Factors and Ergonomics
  • Software
  • Education
  • General Engineering
  • Human-Computer Interaction
  • Hardware and Architecture

Keywords

  • Ambisonic spatialization
  • Human-computer interaction
  • Immersive environments
  • Sonification
  • Wireless controller

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