Abstract
This paper describes the creation of the Allobrain project, an interactive, stereographic, 3D audio, immersive virtual world constructed from fMRI brain data and installed in the Allosphere, one of the largest virtual reality spaces in existence. This paper portrays the role the Allobrain project played as an artwork driving the technological infrastructure of the Allosphere. The construction of the Cosm toolkit software for prototyping the Allobrain and other interactive, stereographic, 3D audio, immersive virtual worlds in the Allosphere is described in detail. Aesthetic considerations of the Allobrain project are discussed in relation to world-making as a means to understand and explore large data sets.
Original language | English |
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Pages (from-to) | 934-946 |
Number of pages | 13 |
Journal | International Journal of Human Computer Studies |
Volume | 67 |
Issue number | 11 |
DOIs | |
State | Published - Nov 2009 |
Scopus Subject Areas
- Human Factors and Ergonomics
- Software
- Education
- General Engineering
- Human-Computer Interaction
- Hardware and Architecture
Keywords
- Ambisonic spatialization
- Human-computer interaction
- Immersive environments
- Sonification
- Wireless controller