The Cultural Phenomenon of Playing Pokémon Go: A Phenomenological Investigation

Lucas J. Jensen, Keri Duncan Valentine

Research output: Contribution to conferencePresentation

Abstract

Pokémon Go gained a large social following at the start of July 2016 as players met up in real spaces (e.g., police station steps, historic buildings) across the globe to capture and battle Pokémon together. The research presented here draws on the lived-experiences of 31 players in the U.S. and Canada to understand the variant ways Pokémon Go was experienced. Findings explore existential themes including lived self-other, lived body, lived space, lived time, and lived-things.

Original languageAmerican English
StatePublished - Nov 1 2017
EventAnnual Conference of the Association for Educational Communications and Technology (AECT) -
Duration: Nov 1 2017 → …

Conference

ConferenceAnnual Conference of the Association for Educational Communications and Technology (AECT)
Period11/1/17 → …

DC Disciplines

  • Educational Administration and Supervision
  • Educational Assessment, Evaluation, and Research
  • Educational Leadership

Fingerprint

Dive into the research topics of 'The Cultural Phenomenon of Playing Pokémon Go: A Phenomenological Investigation'. Together they form a unique fingerprint.

Cite this