TY - GEN
T1 - The Dragon in the Room
T2 - The Perils and Possibilities of AI-Generated, Openly-Licensable RPG Program Content
AU - Bareford, Nathaniel Lee
PY - 2024/4/19
Y1 - 2024/4/19
N2 - Role playing games (RPGs) like Dungeons and Dragons are becoming increasingly popular and more in-demand by patrons of both academic and public libraries. Research has demonstrated that role playing games are valuable tools for reinforcing discipline-specific knowledge, developing career-ready soft skills, and cultivating information literacy practices. However, librarians are taxed for time and the investment required to produce practically usable, openly licensed RPG content is substantial. Additional access barriers such as material costs and licensing restrictions often prevent librarians from being able to sustain roleplaying game programming. If AI can produce usable, open RPG resources based firmly on open licenses for library programs and events, it could provide significant time and resource savings to busy librarians. This presentation shares the results of a case-study in which generative AI was used to produce RPG content based on openly licensed Dungeons and Dragons materials. The resulting content was vetted for adherence to the terms of use of Wizards of the Coast’s 5th Edition Creative Commons 4.0 International Attribution License and practical usability. As outcomes of this presentation, attendees will be able to identify potential applications of RPGs in teaching and learning across disciplines and in a variety of settings, assess the possibilities and limitations of using AI to generate open gaming resources, and apply best practices to more effectively produce open roleplaying game content using AI.
AB - Role playing games (RPGs) like Dungeons and Dragons are becoming increasingly popular and more in-demand by patrons of both academic and public libraries. Research has demonstrated that role playing games are valuable tools for reinforcing discipline-specific knowledge, developing career-ready soft skills, and cultivating information literacy practices. However, librarians are taxed for time and the investment required to produce practically usable, openly licensed RPG content is substantial. Additional access barriers such as material costs and licensing restrictions often prevent librarians from being able to sustain roleplaying game programming. If AI can produce usable, open RPG resources based firmly on open licenses for library programs and events, it could provide significant time and resource savings to busy librarians. This presentation shares the results of a case-study in which generative AI was used to produce RPG content based on openly licensed Dungeons and Dragons materials. The resulting content was vetted for adherence to the terms of use of Wizards of the Coast’s 5th Edition Creative Commons 4.0 International Attribution License and practical usability. As outcomes of this presentation, attendees will be able to identify potential applications of RPGs in teaching and learning across disciplines and in a variety of settings, assess the possibilities and limitations of using AI to generate open gaming resources, and apply best practices to more effectively produce open roleplaying game content using AI.
M3 - Other
T3 - Georgia International Conference on Information Literacy
ER -