TY - JOUR
T1 - The Haptic Paradigm in Education: Challenges and Case Studies
AU - Hamza-Lup, Felix G.
AU - Stanescu, Ioana A.
PY - 2009/12/16
Y1 - 2009/12/16
N2 - The process of learning involves interaction with the learning environment through our five senses (sight, hearing, touch, smell, and taste). Until recently, distance education focused only on the first two of those senses, sight and sound. Internet-based learning environments are predominantly visual with auditory components. With the advent of haptic technology we can now simulate/generate forces and, as a result, the sense of touch. The gaming industry has promoted the "touch" on the "wire," allowing complex multimodal interactions online. In this article we provide a brief overview of the evolution of haptic technology, its potential for education, and existing challenges. We review recent data on 21st century students' behaviors, and share our experiences in designing interactive haptic environments for education. From the "Community of Inquiry" framework perspective, we discuss the potential impact of haptic feedback on cognitive and social presence.
AB - The process of learning involves interaction with the learning environment through our five senses (sight, hearing, touch, smell, and taste). Until recently, distance education focused only on the first two of those senses, sight and sound. Internet-based learning environments are predominantly visual with auditory components. With the advent of haptic technology we can now simulate/generate forces and, as a result, the sense of touch. The gaming industry has promoted the "touch" on the "wire," allowing complex multimodal interactions online. In this article we provide a brief overview of the evolution of haptic technology, its potential for education, and existing challenges. We review recent data on 21st century students' behaviors, and share our experiences in designing interactive haptic environments for education. From the "Community of Inquiry" framework perspective, we discuss the potential impact of haptic feedback on cognitive and social presence.
KW - Community of inquiry
KW - Haptics
KW - Multimodal virtual environments
UR - https://digitalcommons.georgiasouthern.edu/compsci-facpubs/104
UR - https://doi.org/10.1016/j.iheduc.2009.12.004
U2 - 10.1016/j.iheduc.2009.12.004
DO - 10.1016/j.iheduc.2009.12.004
M3 - Article
VL - 13
JO - The Internet and Higher Education Journal
JF - The Internet and Higher Education Journal
ER -