Undergraduate computer graphics using Java 3D

Research output: Contribution to book or proceedingConference articlepeer-review

Abstract

This workshop will introduce Java 3D as a tool for teaching graphics programming at the undergraduate level. Similar to the evolution of programming languages, a computer graphics course based entirely on high-level features of available graphics programming packages has become feasible and offers distinct advantages over traditional approaches. Such a course will be accessible to a wide range of students and will be more effective in introducing the fundamental graphics concepts and applications such as modeling, transformation, rendering, and animation. Java 3D, a high-level object-oriented 3D API integrated with Java, is an ideal tool for such a course. The workshop will explore the features and limitations of Java 3D in teaching introductory computer graphics.

Original languageEnglish
Title of host publicationProceedings of the 43rd Annual Association for Computing Machinery Southeast Conference, ACMSE '05
Pages112-113
Number of pages2
DOIs
StatePublished - 2005
Event43rd Annual Association for Computing Machinery Southeast Conference, ACMSE '05 - Kennesaw, GA, United States
Duration: Mar 18 2005Mar 20 2005

Publication series

NameProceedings of the Annual Southeast Conference
Volume1

Conference

Conference43rd Annual Association for Computing Machinery Southeast Conference, ACMSE '05
Country/TerritoryUnited States
CityKennesaw, GA
Period03/18/0503/20/05

Keywords

  • Animation
  • Geometry
  • Graphics
  • Java 3d
  • Lighting
  • Modeling
  • Rendering
  • Scene graph
  • Texture mapping
  • Transformation
  • View

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