Using an MMORPG in a language classroom: Stories versus tutors as source of motivation

Research output: Contribution to book or proceedingChapter

Abstract

This case deals with the problem of decision making in allocating resources during an educational game-development process. In educational games, unlike commercial games, there is an added focus on creating learning content, shifting the balance between learning and fun to a degree where essential game elements might be excluded from these games. In some cases, classroom settings, however, are filled with elements that can emulate the role of a missing element. As it was seen in this case, even when some important game elements (i.e., narratives) were missing from a game, the presence of some important classroom elements (i.e., teachers) helped replace them.
Original languageAmerican English
Title of host publicationCases on digital game-based learning: Methods, models and strategies
StatePublished - 2013

Keywords

  • Allocation of resources
  • Decision making
  • Educational games
  • MMORPG

DC Disciplines

  • Educational Administration and Supervision
  • Educational Assessment, Evaluation, and Research
  • Educational Leadership

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