Abstract
This case deals with the problem of decision making in allocating resources during an educational game-development process. In educational games, unlike commercial games, there is an added focus on creating learning content, shifting the balance between learning and fun to a degree where essential game elements might be excluded from these games. In some cases, classroom settings, however, are filled with elements that can emulate the role of a missing element. As it was seen in this case, even when some important game elements (i.e., narratives) were missing from a game, the presence of some important classroom elements (i.e., teachers) helped replace them.
| Original language | American English |
|---|---|
| Title of host publication | Cases on digital game-based learning: Methods, models and strategies |
| State | Published - 2013 |
Disciplines
- Educational Administration and Supervision
- Educational Assessment, Evaluation, and Research
- Educational Leadership
Keywords
- Allocation of resources
- Decision making
- Educational games
- MMORPG
Fingerprint
Dive into the research topics of 'Using an MMORPG in a language classroom: Stories versus tutors as source of motivation'. Together they form a unique fingerprint.Cite this
- APA
- Author
- BIBTEX
- Harvard
- Standard
- RIS
- Vancouver