Using Games in Classroom: All Tutors and No Stories Make a Virtual World a Dull Game

Research output: Contribution to book or proceedingChapter

Abstract

This experimental study was conducted to determine the effectiveness of inclusion of a storyline, as initiated and progressed by episodic tasks, in, Zon, a language-teaching virtual world. Researchers tested two versions of the platform (with or without tasks) to a group of primary school students (n=19). The results showed there was no statistically significant difference between the no-story and story versions, t(18) = 1.120, p=.277 in terms of liking, enjoyment and preference for future play. The unique design of the platform (the presence of tutors) is discussed as a potential explanation of the findings and suggestions as to using games in classroom is discussed.
Original languageAmerican English
Title of host publicationProceedings of society for information technology & teacher education international conference 2011
StatePublished - 2011

Keywords

  • Games in classroom
  • Zon

DC Disciplines

  • Educational Administration and Supervision
  • Educational Assessment, Evaluation, and Research
  • Educational Leadership

Fingerprint

Dive into the research topics of 'Using Games in Classroom: All Tutors and No Stories Make a Virtual World a Dull Game'. Together they form a unique fingerprint.

Cite this