Abstract
This case deals with the problem of decision making in allocating resources during an educational game-development process. In educational games, unlike commercial games, there is an added focus on creating learning content, shifting the balance between learning and fun to a degree where essential game elements might be excluded from these games. In some cases, classroom settings, however, are filled with elements that can emulate the role of a missing element. As it was seen in this case, even when some important game elements (i.e., narratives) were missing from a game, the presence of some important classroom elements (i.e., teachers) helped replace them.
Original language | English |
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Title of host publication | Cases on Digital Game-Based Learning |
Subtitle of host publication | Methods, Models, and Strategies |
Publisher | IGI Global |
Pages | 15-24 |
Number of pages | 10 |
ISBN (Print) | 9781466628489 |
DOIs | |
State | Published - 2013 |