Using mmorpgs in classrooms: Stories vs. Teachers as sources of motivation

Research output: Contribution to book or proceedingChapterpeer-review

6 Scopus citations

Abstract

This case deals with the problem of decision making in allocating resources during an educational game-development process. In educational games, unlike commercial games, there is an added focus on creating learning content, shifting the balance between learning and fun to a degree where essential game elements might be excluded from these games. In some cases, classroom settings, however, are filled with elements that can emulate the role of a missing element. As it was seen in this case, even when some important game elements (i.e., narratives) were missing from a game, the presence of some important classroom elements (i.e., teachers) helped replace them.

Original languageEnglish
Title of host publicationCases on Digital Game-Based Learning
Subtitle of host publicationMethods, Models, and Strategies
PublisherIGI Global
Pages15-24
Number of pages10
ISBN (Print)9781466628489
DOIs
StatePublished - 2013

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