Abstract
This case deals with the problem of decision making in allocating resources during an educational game-development process. In educational games, unlike commercial games, there is an added focus on creating learning content, shifting the balance between learning and fun to a degree where essential game elements might be excluded from these games. In some cases, classroom settings, however, are filled with elements that can emulate the role of a missing element. As it was seen in this case, even when some important game elements (i.e., narratives) were missing from a game, the presence of some important classroom elements (i.e., teachers) helped replace them. © 2013, IGI Global.
| Original language | English |
|---|---|
| Title of host publication | Cases on Digital Game-Based Learning: Methods, Models, and Strategies |
| Subtitle of host publication | Methods, Models, and Strategies |
| Publisher | IGI Global |
| Pages | 15-24 |
| Number of pages | 10 |
| ISBN (Print) | 9781466628489 |
| DOIs | |
| State | Published - Jan 1 2013 |
Scopus Subject Areas
- General Social Sciences
- General Computer Science