Virtual Open-field: Evidence for Integration of Spatial Maps in Humans and Pigeons?

Bradley R. Sturz, Kent D. Bodily

Research output: Contribution to conferencePresentation

Abstract

An interactive 3-D computer-generated analogue of the Blaisdell & Cook (2005) open-field task was constructed for humans. Participants used keyboard keys and a mouse to search a virtual environment for a goal hidden in 1 of 16 raised cups. In Phase 1, the goal was consistently located between two landmarks, a blue T and a red L. In Phase 2, the goal was consistently located down and left of a blue T. To test for integration of spatial information, the red L was presented alone with no goal following two Phase 2 trials (Test 1) or a Phase 1 and a Phase 2 trial (Test 2). Results did not differ from those found with pigeons, suggesting integration of spatial information. Additional analyses, however, suggested that an accumulation of non-reinforced choice responses resulted in a shift in search behavior across tests that was not accounted for by integration.
Original languageAmerican English
StatePublished - 2005
EventPaper presented at a meeting of the Comparative Cognition Conference -
Duration: Jan 1 2005 → …

Conference

ConferencePaper presented at a meeting of the Comparative Cognition Conference
Period01/1/05 → …

Disciplines

  • Cognition and Perception
  • Cognitive Psychology
  • Psychology

Keywords

  • computer-generated analogue
  • open-field task
  • search behavior
  • spatial information
  • virtual environment

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