Abstract
An interactive 3-D computer-generated analogue of the Blaisdell & Cook (2005) open-field task was constructed for humans. Participants used keyboard keys and a mouse to search a virtual environment for a goal hidden in 1 of 16 raised cups. In Phase 1, the goal was consistently located between two landmarks, a blue T and a red L. In Phase 2, the goal was consistently located down and left of a blue T. To test for integration of spatial information, the red L was presented alone with no goal following two Phase 2 trials (Test 1) or a Phase 1 and a Phase 2 trial (Test 2). Results did not differ from those found with pigeons, suggesting integration of spatial information. Additional analyses, however, suggested that an accumulation of non-reinforced choice responses resulted in a shift in search behavior across tests that was not accounted for by integration.
Original language | American English |
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State | Published - 2005 |
Event | Paper presented at a meeting of the Comparative Cognition Conference - Duration: Jan 1 2005 → … |
Conference
Conference | Paper presented at a meeting of the Comparative Cognition Conference |
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Period | 01/1/05 → … |
Disciplines
- Cognition and Perception
- Cognitive Psychology
- Psychology
Keywords
- computer-generated analogue
- open-field task
- search behavior
- spatial information
- virtual environment